Concepts

AreaPurposeTypical paths
attributessystem.attributes.attr1.value
resourcessystem.resources.hp.value
skillssystem.skills.skill1.rank
hiddenFieldssystem.hiddenFields.stress
customTabssystem.customTabs
sdTriggerGraphsystem.sdTriggerGraph
slotDefinitions / slotContentssystem.slotContents.weapon
activeQuestsystem.activeQuest

Type
Actor.characterattributes, resources, defense, movement, advancement, skillPoints, skills, initiative, currency, encumbrance, spellSlots, slots, activeQuest
Actor.npcattributes, resources, defense, movement, initiative, classification, attacks, traits, slots
Item.inventorycategory, rarity, weight, quantity, price, equipped/equippable, attack, damage, armor, uses, slots, buttons
Item.abilitycategory, school, level, activation, range, area, duration, roll, damage, cost, uses, requirements, components, buttons
Item.classlevels, items, effects, fieldChanges, choices
Item.skilltreegrid cols/rows, nodes, connections, node effects/fieldChanges/cost
Item.questlogchain metadata, quests, subtasks, rewards, questGraph, chainGraph